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Neopia's Fill in the Blank News Source | 13th day of Storing, Yr 26
The Neopian Times Week 129 > Articles > Faerie Bubbles For Beginners

Faerie Bubbles For Beginners

by shoyru_lover91

FAERIELAND - You enter a large classroom with many other pets seated at their desks. You check the board, which reads, Faerie Bubbles for Beginners. Satisfied that you're in the right place, you sit down at a desk near the door. At the front of the room, a tall Faerie Blumaroo is standing with her back to class for now. Just as you sit down, she turns round and waves her arms. The class falls silent.

"Hi... I'm Miss Yahgelo, but please call me Chacha. I'm a Faerie Blumaroo... but you probably can see that from my lovely Faerie wings." She gives a nervous laugh; it's quite obvious she isn't used to this kind of thing. She coughs a little and looks around, then continues, "Well, Fyora, the Faerie queen, has asked me to tech some lessons about Faerie Bubbles, as I spend most of my time playing it. It's just such a great game. So, um, shall we get started?"

Chacha flicks her wings out of the way and pulls out a long cane out from behind her back and points it at the board beside her.

"Lesson One : The Controls..." she turns to the board and writes neatly on it the various controls for the game.

Once this is done, she turns back and explains what she has just written to class with a smile.

"The LEFT ARROW (on the arrow pad) turns the shooter LEFT.

The RIGHT ARROW turns shooter RIGHT.

The UP ARROW brings the shooter UPRIGHT again.

The SPACE BAR actually SHOOTS the bubble.

"Got that? Very good... now lets move on."

She turns back to the board, tapping it with the cane it so that it clears. "Now for the second lesson," she says, with a pleased grin before looking at her notes.

"Lesson Two," she states looking back up, "The Goal Of The Game."

She looks around to check everyone is listening, "The aim of this game is to clear as many levels as possible and you do this by clearing screens. You clear screens by getting rid of all the bubbles. You rid the screen of the bubbles by connecting 3 or more bubbles of the same type together." She pauses for a moment to let this information sink in before continuing, "You will get a special bonus if you clear all levels, though I'm not quite sure what it is. I haven't managed to get that far yet, but anyone who knows please tell me!" she laughs and looks back at her notes.

Looking back up again she starts again, "The top of the screen will move down after a certain number of shots... so don't waste time! The quicker you clear a level, the more points you will get for your level bonus. If the bottom line of bubbles crosses over the bottom the game will be over." She stops for a moment and watches everyone scribbling furiously, walking through the rows, "Now for lesson three."

"Lesson Three : Combination Moves..."

She taps on a desk of a pet that isn't really paying attention, really starting to get into the teacher frame of mind, and then continues, "When 3 or more bubbles have an extra bubble added to their set, they cause a combination move. Some combination moves are good, and some are bad. But we will learn more about that in lesson four."

She returns to the front of the class and stands by the board. "Lesson Four : The Bubbles," she states in a calm and confident, but relaxed, manner.

"There are 8 types of bubbles. 3 that are good for combo moves, 3 that are bad for combo moves, and 2 special bubbles," she says, with a smile beaming throughout the class. "Now we will learn about each separate type of bubble."

She taps the top of the board with the cane as two small picture and one larger pictures fall down from what seems like nowhere.

"Lesson Five," she says, taking a look at her notes. "Lets learn about Fire Faerie Bubbles first. This is a good combo bubble."

She stands to one side and points her cane at the first picture that had suddenly appeared before, "This class, is what a Fire Faerie bubble looks like when waiting to be cleared…"

She then moves her cane onto the second picture, "... and this is what it looks like whilst inside of the cannon."

"…and finally, when this bubble's combo move is set off, the fire bubbles will look like this..." she said gesturing toward the final and largest image.

"It will destroy everything but water bubbles. This can be useful in tight corners."

Chacha taps at the pictures and they magically change to show different bubbles. "Lesson Six : Water Faerie Bubbles," she says, happy that the class is paying attention. "This is another good combo bubble." She points again at the now changed picture, "This is an in play water Faerie bubble..."

She then slides her cane smoothly to the next picture. "... and this is a photo of it inside the cannon..."

"This here is an activated water bubble combo," she says, pointing to the final one.

"When a water bubble combination (or combo for short) is activated, it will cause all water bubbles that are on the screen at that moment to vanish. This can be very useful when there are a lot of other bubbles dangling on just a few of them."

She then taps once again and the pictures change as they did before. This time, they were displaying yellow bubbles. "And lesson seven will be about the final good combination bubble: Light Faerie Bubbles."

She stands silently for a while, waiting for the dawdlers to finish scrawling the previous notes from the last couple of lessons. As the scratching of pens ceased, she points her cane at the board again. "This is a Light Faerie bubble whilst it is in play…"

"... and whilst in the cannon..." she smiles contentedly at the bobbing heads watching her, and then scribbling down what she had to say.

"… And this is this bubble's activated combination," she explained, as she hops across to the other side as to add a little movement to the class.

"This bubble's activated combination will change all the surrounding bubbles to the same colour as each other. The colour they change to is random.”

The pictures are tapped. This time they change to a green colour. "Now class, this lesson is the start of the bad Faerie bubbles. Lesson Eight : Earth Faerie Bubbles.

"This is it whilst it is in play. As it's not in a combination, at this point it is totally harmless," she giggles at the thought of a maniac Earth Faerie bubble.

"… And again, whilst in the cannon the bubble is totally harmless and inactive, as it can be seen here," she slid her cane along to the second picture.

"… And this is when you will know your trouble is starting and the combination move has been activated."

"Earth Faerie bubbles are a pain, as they add an extra layer of random bubbles and push all the others down a level. This is nasty when you are just clearing the last few and the top is quite low. Avoid this combination if possible. Although, it doesn't always mean disaster if done quite early on."

She taps the pictures with her cane and they change again. “Okay, class,” she says looking around at the room, “looks like Lesson Nine will be Dark Faerie Bubbles.”

She leans against the board and points at the first picture, “This is the in-play Dark Faerie bubble…”

Still leaning against the board, she points to the second picture, “… and here it is in the cannon…”

“This is when the combination is activated. This combination isn’t too bad in small numbers and quite early on. It will change all the bubbles of the combination into random colours. Not too bad if in small numbers but disastrous in large numbers.”

She lightly raps at the pictures and they change colour again. She shudders slightly and then announces the next topic. “Lesson Ten : Air Faerie Bubbles.”

“This is the harmless in play air Faerie bubble. Looks so pretty now, it’s a shame it’s actually quite nasty once you get it going.” She points at the first picture.

“The in the cannon air Faerie bubble, also quite harmless, unless you are going to shoot it at three or more, of course…” She pauses for a moment to check everyone is still following.

“… And this is the combination. This combination is quite nasty especially in the later part of levels. It fills up each row the combination bubbles are on with random bubbles.”

A shudder runs around the class at her last words. “Anyway class, moving swiftly on, let’s cover the special bubbles.”

She taps the pictures again, yet this time instead of changing, they seemed to sprout wings, happily fluttering out of the window. The class watches in amazement until Chacha raps on a desk and calls back their attention. “Now class, its Lesson Eleven : Special Bubbles.

She taps at the board again, causing two different pictures appear. “There are two types of special bubble. The Rainbow Bubble and the Nova Bubble.”

She walks to the back of the class before speaking again, “The rainbow bubble will turn into the first bubble it touches, which can be very useful when the bubble you need isn’t handy.”

Chacha looks around for a minute, then bounces back down to the front on her tail. She points at the first picture, “This is the rainbow bubble before it hits anything.”

She points her cane to the other. “…And this is the nova bubble just before it hits anything. When a nova bubble hits it destroys all the bubbles around it.”

She taps the board again and the pictures all disappear. “Now, we shall move onto Lesson Twelve : Cases When Good Become Bad And Bad Become Good.”

“Mostly the bubble combinations will fit into the pre-described categories, but on odd occasions their roles can swap. I shall now write on the board for you to copy a list of these occasions.”

She picks up the piece of chalk lying on her desk and walks over to the board. As she writes she mutters quietly to herself, “A Fire combo can change to a bad combination when it will burn away a bubble meaning you have to shoot extras. Like in this picture.” She taps the board lightly and a picture appears.

Bad Configuration

She then turns to the class and explains the solution to this combo problem, “to get around this problem, you simply shoot a fire bubble onto the bubble that would be left over, and then wait for another fire bubble and shoot it into the gap to set off the fire combo that will burn the other bubbles away.” She taps the picture and the picture changes to show the solution.

The Solution

She then turns back to board and starts writing and muttering again, “A Light combo can turn nasty when it changes all the other bubbles around it to a bad combination, such as Dark Faerie bubbles.” She taps the picture and it changes again.

Bad Result

She again turns to the class, “In this case class, there is nothing you can do but hope and pray to Fyora that the dark bubbles will do their trick of turning into a good combo.” She taps at the board and the picture changes then she turns to it and starts writing again whilst muttering, “A Dark combo can actually turn good when it turns most of itself into the type that’s good, like water. Like on this picture.”

Good Result

She smiles around the class then continues writing, “A Air combo can become good when it is a whole row as shown on this picture,” she points to the picture and it changes into two, “it will fill up the row beneath but as it will have been held by the air bubbles it will fall giving you more points.”

Good Configuration

Result

She taps the picture for the final time so that it disappears and then goes back to writing and muttering, “Nova bubbles can be bad sometimes as well, as they can destroy combos that could be useful. This is fortunately very rare so I have not been able to photograph it.”

She smiles happily, “Now class, we have come to the final lesson, Lesson Thirteen : General Hints And Tips.

She looks around to make sure everyone has finished copying then magically wipes the board clean. “Listen up class, this is the most important part, where we bring all the knowledge together. I want you to write down what is on the board,” she taps it once with her cane a short list appears, “then you may go. Thank you for your time and I hope I have taught you a little more about the wonderful game that is Faerie Bubbles.”

You look up at the board and quickly copy down the final lesson, which reads…

1. Use your knowledge of combinations to your advantage.
2. Use combo moves when possible but avoid destroying other combos if you can.
3. Use the least amount of shots as possible don’t shoot extra bubbles unless you have to.
4. As there is no time limit, plan ahead!
5. And finally…have fun!

Authors Note: Thank you for reading. Thanks to the people who helped make this possible, thanks again. Comments are welcome.

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