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Neopia's Fill in the Blank News Source | 16th day of Awakening, Yr 27
The Neopian Times Week 20 > Articles > Becoming a Grand Master of the Lab

Becoming a Grand Master of the Lab

by kimschu

So, maybe you don’t excel at science, but you can still rule the lab. Yes, even you can rule Korbat Lab.

The rules of the game
Your objective is to destroy as many of Dr. Sloth’s spell boxes as possible.

The hazards
Spyders, Korbats, and potions

The beneficial things
Spyders, Korbats, and potions

Wait! Did I repeat myself? I believe I did. The first concept that all players need to keep in mind is that, much like a game of pinball, all obstacles can be used to your benefit or to your destruction.

Spyders and Korbats
Spyders and Korbats can positively effect the game by getting you out of messy situations. For example, when the ball is stuck in a pattern or simply stuck somewhere on the screen they can be of help. Korbats and Spyders can also cause the ball to veer in a direction that will knock out many more spell boxes than you would have gotten without their interferance. However, they can also cause problems. Spyders can effectively block your ball from hitting a spell box, veer the ball in a crazy direction, or cause the ball to go in that annoying slow zig zag down the screen.

Potions
Potions have various effects on game play depending on their color. The best way to find out what any potion does is to try as many as possible one game and see how they effect the game. Don’t send the score if you don’t do well. No harm done.

Just to get you curious, I will tell you what a few of the potions do. Like Spyders and Korbats they can be positive or negative depending on the situation.

Red potion - Positive: Turns the ball red and gives it the ability to go through even metal boxes. This will only last for a short time and then your ball will return to normal. Negative: Use with caution because sometimes knocking out metal areas just makes it harder to get remaining spell boxes.

Black potion - Positive: Creates a missile that will explode a spell box directly above it. Negative: It will not destroy metal boxes or help much if the area is already cleared.

Positive? Negative? You decide with the rest.

Pink potion - Changes the paddle size
Blue potion - Effects speed of the paddle

Other potions that I have seen can start you over at the level, speed up play, cause an explosion, and give you another life.

Tips of the game from a Grand Master

Tip 1 - Not all potions should be picked up
Some potions are not useful or negative in your current situation. Don’t get distracted by picking up potion and miss the ball. The best potion in the world is not worth missing the ball. If you miss the ball the potion is useless anyway.

Tip 2 - Keep your eyes on the ball
This should go without saying, but is important to keep in mind. Fire may rain down from on high, explosions shake the screen, money bags or potions fall from destroyed spell boxes, but you still to be focused on the ball. If you get some money or a cool potion, wonderful. If you don’t , there will be another opportunity soon. The name of the game is total points and high points are made by keeping the ball in the air.

Tip 3 - Try to get the ball to the top of the spell boxes
This may not always be possible but when it is bounce your balls off the walls, Korbats, metal boxes, or anything else that will get you to the top of the screen. The ball will knock out many boxes (in most cases) if you can just get it to bounce between the top of the screen and the spell boxes. In some levels the only way to win the level is to get your ball in the very top area of the screen.

Tip 4 - Always keep your paddle in close proximity the ball
Get in the habit of moving your paddle with the ball movement so if a Spyder or Korbat effects the direction of the ball you will be ready. If you do this you will be able to save a lot more balls in later levels when your paddle becomes slower.

Tip 5 - Be patient
If your ball gets stuck, if you keep going in a zig zag or any other pattern, or if you keep missing the same box 10 times in a row, keep playing. Wait for a Korbat to knock your ball to you or away from the pattern. Try moving your paddle while hitting the ball to see if that will change the pattern of a ball in a rut.

Don’t give up and you will be a Grand Master of the lab too!


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