NeoQuest II - The Guide To The Bosses by rowena351
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NEOQUEST - For starters, you should know that there are four optional bosses in
NeoQuest II. In this guide, you will learn what it takes to beat all the bosses
and some hint and tips along the way. The four optional bosses are the Miner Foreman,
Leximp, Hubrid Nox, and Meuka. So, let's get started!
Boss #1- Miner Foreman - Not particularly hard to beat. This is an optional
boss. Suggested level: 5 Suggested items: healing potions
Boss #2- Zombom - Blast potions are helpful here. Don’t even consider Flare
potions, because Rohane can usually attack in that range anyways. Zombom can
hit around 31 damage so come with as many potions as you can. Suggested level:12
Suggested items: healing potions, blast potions
Boss #3- Sand Grundo- Now that you have Mipsy, battles should be a little easier.
Mipsy should cast direct damage and Rohane should just do a regular attack.
Mipsy is your main offense. Suggested Level: 13 Suggested items: healing potions
Boss #4- Ramtor (castle)- Good news: you only have to take off about 1/3 or
1/2 of his health then he flees. Bad news: when you battle again, he is fully
healed. Ramtor can also heal in battle too. Think offensively, not defensively.
Don’t use a potion unless you absolutely have to. This battle should be fairly
short. Suggested level: 19 Suggested items: none
Boss #5- Ramtor (tower)- This time, you have to kill Ramtor. Use slowing potions
if you want to. But think offensively as well. One of your party members could
die before a slowing potions works because they are not 100% accurate. But it’s
your call. Don’t use all of your potions because there is still another boss
before you can restock on them. Damage potions can also work here but they are
not suggested. From now on, Mipsy should always attack with spells and Rohane
with regular damage. Suggested level: 21 Suggested items: healing potions, slowing
potions, blast potions
Boss #6- Leximp- He can be somewhat tricky to beat. He resists most of Mipsy’s
magic attacks and he hits impressively. Just keep attacking and healing if you
need to. Again, slowing/hasting/blast potions are up to you. He is an optional
boss. Suggested level: 22 Suggested items: healing potions
Boss #7- Kolvars- For me he wasn’t particularly difficult to beat. It’s harder
getting there than actually fighting him. By now you will have three party members,
so battles will go even quicker. He hastens himself a lot but seldom hits you.
Suggested level 25 Suggested items: healing potions
Boss #8- Scuzzy- If you can get to him, you can beat him. Use slowing potions
then attack like you normally would. Carry some reviving potions because Mipsy
can go down really easily and that’s bad. Suggested level: 30 Suggested items:
slowing/hastening potions, healing potions, resurrection potions
Boss #9- Siliclast- Don’t use any potions before you get to him, go to a city/town
instead. With all the battles, you can afford it. Potions are becoming much
more expensive. Siliclast is resistant to magic and hits respectively hard.
Heal often, hasten your party and slow down Siliclast. You may actually want
to over train. He’s tough. Suggested level: 33 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #10- Gebarn II- Use your regular battle technique. Being able to stun
is also a handy tool. He can hit hard and heal. So keep your party’s status
high. Heal as much as possible -- and attack sometimes too. Have at least one
member hitting and one healing every turn. What you do with the other is up
to you. Suggested level: 34 Suggested items: slowing/hastening potions, healing
potions, resurrection potions
Boss #11- The Revenant- This Kougra is the easiest battle you’ll encounter
in the Lost Desert. His little skeleton minions can be annoying so you may want
to kill them off first but when the Revenant dies, they will too. Use Velm to
heal your party almost every turn. Suggested level: 35 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #12- Coltzan’s Ghost- From now on use the first two turns hastening your
party and slowing your opponent (and let Velm heal if necessary). When ever
a slowing/hastening potions starts to wear off, chuck another one. Mipsy, Rohane
and Talinia should always attack and Velm should always heal. Mostly he doesn’t
hit hard. Just keep your health high and this should be no problem. Suggested
level: 37 Suggested items: slowing/hastening potions, healing potions, resurrection
potions
Boss #13- Anubits- Use the same battle strategy as Coltzan’s Ghost. Keep your
health up and don’t let a party member die. Hasten the party, slow down the
boss. You know the drill. Getting to Anubits was harder than actually beating
him if you’ve come prepared. Suggested level: 40 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #14- Meuka- He is an optional boss, although I highly recommend fighting
him or else you will be under trained for the next area and will be dead before
you can say “Oh no, I’m dead.” Use the same battle strategy as all those times
before. Suggested level: 41 Suggested items: slowing/hastening potions, healing
potions, resurrection potions
Boss #15- Spider Grundo- The first challenging boss. If you had trouble before
him, get your butt back onto the training ground, because you aren’t ready for
him. The bosses just get harder and harder from here and you seriously don’t
want to be under trained. Stick with your regular battle plan. Velm heals. Talinia,
Mipsy and Rohane attack. Suggested level: 44 (at least) Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #16- The Four Faeries- I will walk you through this one step by step.
Rest with Auger Faunt if you don’t, it’s a LONG journey back from Shadow Gulch.
Stock up on potions of all kinds. You should actually spend most of your money
on potions here because is you lose, you loose half of your gold. And if you’re
out of potions, you’re as good as dead. Remember you are up against four bosses,
not one. The best strategy is to kill the faeries one by one starting with the
weakest. Kill the fire faerie first because she is the weakest. When she’s gone,
kill the dark faerie. She and the earth faerie hit hard but remember that they
do most damage as a group. When the dark faerie is gone, focus your efforts
on the water faerie. She heals but if you can catch her off guard, she’s done.
Now all that remains is that evil earth faerie. Do your best to kill her because
she’s tough! She can kill a party member in one to two hits so be careful. Velm
should ALWAYS be healing. The other three should focus their most powerful attacks
on one faerie at a time until they are all gone. It is okay to lose one or maybe
even two party members here, but make sure one of them is not Velm. This will
probably be a long battle even if you are fully prepared. Suggested level: 45-46
Suggested items: slowing/hastening potions, healing potions, resurrection potions
Boss #17- He is the fourth and last optional boss in the game. But if you really
want to fight him……He heals consistently. Turn after turn, so this could be
a long battle depending on how well you are trained. He is resistant to damage-causing
potions and magic, making the battle even more difficult. You should try to
stun him because he tends to hasten himself quite a bit giving him several turns
in a row. Another solution is to slow him consistently and hasten your party.
He is probably the second or third hardest boss in the game, so watch out. He
can be extremely difficult to beat. Suggested level: 47 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #18- Esophagor- If you beat Nox, you shouldn’t need to do a lot of leveling
up, but I do suggest that you do some. He doesn’t heal but he does have a lot
of health points. (2000 health points I think) He will consistently attack your
team for about 150+ damage each turn so stay healthy. Use stunning attacks,
slow down and speed up. Heal every turn. Overall, he is not hard. The faeries,
Nox, and Spider Grundo were more difficult. Suggested level: 50 Suggested items:
slowing/hastening potions, healing potions, resurrection potions
Boss #19- Fallen Angel- She can heal herself but doesn’t have incredibly high
health anyways. She is simply a warm up for the bosses to come. If you have
trouble with her, you need to do some serious training. You should never attempt
to battle a boss unless you are at or above the suggested level of this guide.
Suggested level: 51 Suggested items: slowing/hastening potions, healing potions,
resurrection potions
~You may have notices that in all of the items lists there are resurrection
potions. Never battle a boss unless you have at least two of these with you
in case someone dies.
Boss #20- Devilpuss- You’re probably going to be tired by the time you reach
Devilpuss. This cat hits hard so it’s important that you wipe out its nine lives
quickly. There’s good news though: it cannot heal itself! Just attack like you
normally would and Devilpuss will go down in no time. But now you should have
mastered the boss battling technique. Suggested level: 52 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #21- Faerie Thief (1)- You’re almost finished the game! Only a couple
more bosses to go! You battle the faerie thief three times. The first time is
a test to see how well you will fare against her. Like Ramtor, she will flee
after you drain her health to about ½ . Don’t let anyone die, because then,
and easy battle could get tricky. Suggested level: 53 Suggested items: slowing/hastening
potions, healing potions, resurrection potions
Boss #22- Faerie Thief (2)- It’s tough getting to her, and she hides in different
places every time that are quite a distance apart. Her tactics don’t change.
Battle like you normally would. She flees again. Suggested level: 54 Suggested
items: slowing/hastening potions, healing potions, resurrection potions
Boss #23- Faerie Thief (3)- This time you actually have to kill her. You know
the drill, hasten/slow, heal when you need to. She shouldn’t be that difficult
to beat. Suggested level: 55 Suggested items: slowing/hastening potions, healing
potions, resurrection potions
Boss #24- Pant Devil- The hardest part is getting to him. You fight two different
ones so you have to kill it both times. Use the same tactics as before. Kill
him and move on to the next. Not that hard. They don’t heal and think offensively
meaning they don’t use potions. They have high health to start with though.
You can get away with not using any slowing/speeding potions. You still have
two bosses to go before you can stock up again so take heed. Suggested level:
56 Suggested items: healing potions, resurrection potions
Boss #25- Pant Devil- Use the same tactics as before. This shouldn’t be a difficult
battle. Suggested level: 57 Suggested items: healing potions, resurrection potions
Boss #26- Terask I- Immediately slow and haste. He follows the same tactics
as you because he also slows and hastens. He and Terask II are very smart enemies.
Terask I heals himself, but that shouldn’t affect your plan very much. Make
sure he is always slowed or he will be able to kill you easily. If Velm gets
an extra turn, chuck a damage potion because Terask is resistant to Celestial
Hammer. Suggested level: 58 Suggested items: slowing/hastening potions, healing
potions, resurrection potions, damage-causing potions
Boss #27- Well, here you are, about to fight the last boss of the game. First
of all, max out on the most powerful slowing, hastening, damage-causing and
healing potions. In fact spend all of your cash because you need to have every
possible edge you can get. He also self heals. Not only when he’s low on health,
but at any moment. That could be a slight advantage though. If he heals, you
suffer no damage and Velm could possibly get to attack. But if Velm is going
to attack, make sure that every one is at full health and doesn’t need to be
healed. This can be a risky move but it may work on occasion. Make sure Velm
does not die. Terask will mesmerize him and kill him and you stand no chance
without Velm’s healing abilities. With a little luck on your side, you will
win the game. You should have maxed out group haste on all members and use it
whenever you get a chance. Good luck! Suggested level: 60 Suggested items: slowing/hastening
potions, healing potions, resurrection potions, damage-causing potions
Congratulations! You beat NeoQuest II!!!
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