A Yurble stole my cinnamon roll! |
Circulation: 180,846,367 |
Issue: 386 | 3rd day of Eating, Y11 |
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Articles
 | From Dung to Morphing Potion, a Trading GameThey would accept or reject my offer based on whether they wanted it or not – I was not going to communicate with the sellers at all.
by elly042 |  | Spots - Just as AmazingWhat about the irregular Spotted pets? Those are impressive.
by sapphirewatercrystal |  | Interview with... Erm... Who IS That Guy?I work for a secret organization, and giving out my name would get me blasted with a ray gun, er, oh nevermind.
by return_of_weatherbee |  | Epode's Seasonal ShopkeepingSo, you want a successful shop? But do you find malling to be too much hassle?
by epode |  | Avid Avatar Collecting: 300 in Less Than a Year!Avatar collecting is nowhere near as difficult or daunting a task as it used to be.
by justlilly |  | Mysteries of Neopia Revealed IIHello and welcome to Neopian Mysteries Revealed.
by argetl |  | Top Tips for Neohomes 2.0Top off and perfect your great neohome!
by danielleplicka |  | The Games Room--A How To GuideSo, you've come across the game room, huh? It might seem intimidating at first, but I'm here to help you.
by fictionalism |  | For The Love Of GormballIf you haven't tried Gormball yet, you might want to head over to the games room right now and give it a go.
by stariette |  | Advanced Key Questing: Powering Up Your Way To VictoryThis is meant to be a guide for bumping you up to the advanced level of Key Quest.
by musicoftheflute |  | A Barf Boat Guide: Doesn't It Sound Appetizingly Fun?You play Captain Arf, a Pirate Warf, who is desperate to keep his boat afloat!
by facetiousmind |
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Advanced Key Questing
I will be discussing what I believe to be the key to unlocking your true potential in Key Quest – namely, the powerups. The three main factors in Key Quest would be the mini-games, just plain luck, and then powerups. Out of these three components, powerups are the most stable and constant factor that you will, for sure, get in every game...
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