|  In-Depth Guide to Training Your Neopetby scalibur777
 
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 Battledome—So, you are flipping through the Battledome chat one day, to look for 
advice on a weapon, when you stumble across a topic that says “Challenge me!” 
You take a look inside, and the opponent’s pet looks easy enough to beat… but 
when you enter to battle, they destroy you. This is probably because the opponent 
had far better stats than your pet does.
 How do these players get stats so high? How do they beat you with weapons that 
  never worked for you? This guide to training your pet should help a bit :) You 
  will never again ask how to train :P
 Section 1- Why train?
 Sure, you think training may be pointless, with your line-up of Hidden Tower 
  and Smuggler’s Cove weapons. Well, you are quite wrong. Training has a substantial 
  effect on how well you perform in the Battledome. A pet with high stats does 
  more damage than a pet with lower stats, and can easily withstand more than 
  other pets can dish out. Also, training is usually cheaper than the huge weapons 
  (such as the Attack Peas, Monoceraptor Claws, and many other weapons that come 
  out of the famed Hidden Tower). These weapons easily cost millions, while some 
  effective training can make the cheaper weapons just as effective as the big 
  ones. Also, there are many ways to train… there will always be at least 1 kind 
  that can fit your budget.
 Section 2- Training Methods
  As stated previously, there are varied forms of training that may work for 
  you. These will all be stated, along with approximate cost.
 Method 1- Mystery Island Training School
  This is probably one of the most effective methods of training, and one of 
  the cheapest that doesn’t rely on luck. To use this school, you enroll your 
  pet in a course and pay with Codestones. These codestones are mystical artifacts 
  that can be found randomly throughout the site, or on the Shop Wizard/Auction 
  House/Trading Post. There are multiple courses that are based on your pet’s 
  level. To finish training here, you must go back to the school after the time 
  is expended and press the button that says “Course finished” to raise the stat. 
  You can train up to level 250 here.
 WARNING: You may only use this method of training if your pet’s level is 
  at least half of any of your pet’s stats. If any stat exceeds twice the level, 
  you may not train stats unless you train your level first.
 There are also the rare instances you will get a “Super Bonus”- The gaining 
  of more than one point in the stat you wished to train. Don’t count on getting 
  these constantly… they are very rare.
 Course Type 1- Grasshopper
 Level requirement: 20 or less
 Cost: 1 randomly selected Codestone (Approx. 5,000 NP)
 Time used before training will be completed: 2 hours
 Overall- Try the other school at this level… it’s slightly cheaper.
 Course Type 2- Basic
 Level requirement: 21-40
 Cost: 2 randomly selected Codestones (Approx 10,000 NP)
 Time used before training will be completed: 3 hours
 Overall- At this point, the Mystery Island School is cheaper. Use this if you 
  have no other alternatives.
 Course Type 3- Intermediate
 Level requirement: 41-80
 Cost: 3 randomly selected Codestones (Approx. 15,000 NP)
 Time used before training will be completed: 4 hours
 Overall- Here is good. Use this school if you have no other alternatives.
 Course Type 4- Adept 
 Level requirement: 81-100
 Cost: 4 randomly selected Codestones (Approx. 20,000 NP)
 Time used before training will be completed: 6 hours
 Overall- Since you can’t use the Krawk Island School (mentioned later) after 
  level 40, this is your only Training School option.
 Course Type 5- Advanced
 Level requirement: 101-120
 Cost: 5 randomly selected Codestones (Approx. 25,000 NP)
 Time used before training will be completed: 8 hours
 Overall- At this point, the training takes a while and is getting mildly expensive 
  for 1 stat. Start to look into other alternatives…
 Course Type 6- Expert
 Level requirement: 121-150
 Cost: 6 randomly selected Codestones (Approx. 30,000 NP)
 Time used before training will be completed: 12 hours
 Overall- Too long for 1 stat. Find another alternative at this point.
 Course Type 7- Master
 Level requirement: 151-200
 Cost: 7 randomly selected Codestones (Approx. 35,000 NP)
 Time used before training will be completed: 18 hours
 Overall- Pointless training here at this level. Find another alternative, you’ll 
  get more for less with more speed.
 Course Type 8- Grand Master
 Level requirement: 201-250
 Cost: 8 randomly selected Codestones (Approx. 40,000 NP)
 Time used before training will be completed: 24 hours
 Overall- Never train here at this point. Too expensive and takes too long.
 There are also various types of Red Codestones… these have very different markings 
  from the normal codestones. There are rumors that these allow you to train past 
  level 250 at the School, but I believe these do nothing as of right now.
 My verdict: Good for training at the earlier levels. As you get higher up, 
  there are other alternatives.
 Method 2- Krawk Island Swashbuckling Academy
  
  This is the alternative to the Mystery Island Training School, for the lower 
  level pets. The Academy is similar to the Training School in many ways, with 
  a few exceptions-these being the max level for training here is 40, it takes 
  Dubloons (The official currency of Krawk Island), and usually takes slightly 
  longer than the other school. Once more, this is run on courses and you must 
  press a finish button on the status page to finish. The same rule about level 
  applies here. It is also possible to get a Super Bonus from this school.
 Course Type 1- Sea Urchin
 Level requirement: 10 or less
 Cost: 1 Dubloon Coin (Approx. 4,500 NP)
 Time used before training will be completed: 4 hours
 Overall- Slightly cheaper than the Training School, but takes double the time. 
  Use this school at this level if you are a real cheapskate :P
 Course Type 2- 
 Level requirement: 11-20
 Cost: 2 Dubloon Coin (Approx. 4,500 NP)
 Time used before training will be completed: 6 hours
 Overall- Same as the Sea Urchin course… cheapskates only :P
 Course Type 3- Pirate
 Level requirement: 21-30
 Cost: 5 Dubloon Coin (Approx. 13,000 NP)
 Time used before training will be completed: 8 hours
 Overall- Now this school is slightly more expensive than the other one. Do 
  not use the Academy unless you have a lot of spare Dubloons and can use the 
  Dubloon-O-Matic on Krawk Island to make a 5 Dub. Coin.
 Course Type 4- Cap’n
 Level requirement: 31-40
 Cost: 5 Dubloon Coin (Approx. 13,000 NP)
 Time used before training will be completed: 10 hours
 Overall- Pointless training here at level 31-40. Too much for too little gained… 
  and too much time wasted.
 Only the preset Dubloon coin will pay for any particular Training course (As 
  in for Pirate level, you must have the 5 Dubloon coin, not 2x Two Dubloons and 
  a single 1 Dubloon. Also, the larger coins (10-1000) will not pay for training.
 My verdict: Don’t use this school unless you have a boatload of dubloons. 
 Method 3- Negg Training
  Everybody loves Neggs, right? :P As well as being an easy-to-sell Food item 
  (And trading them in at the Neggery in the Ice Caves) there are certain Neggs 
  that will raise stats. However, be forewarned that Neggs can get quite costly, 
  so if you can save by using the Schools (and you don’t mind waiting) use those 
  over Neggs. Any stat-raising Negg will bring your pet’s hunger down one level 
  (Meaning if your pet is Bloated, you can’t use a Negg).
 Negg Type 1- Cool Negg
 Cost: 247 Negg Tokens or approx. 550,000 NP
 Effects: Raises 1 level and 1-3 Strength, HP, and movement.
 Overall: The best stat Negg out there. If you have the 500k to throw away (and 
  the Training Schools are ineffective for you) I highly suggest getting one of 
  these.
 Negg Type 2- Faerie Queen Negg
 Cost: 57 Negg Tokens or approx. 110,000-120,000 NP
 Effects: Raises 1 Hit Point.
 Overall: Not really worth it for the price. I don’t suggest getting one… there 
  are other methods of getting 1 HP.
 Negg Type 3- Ferocious Negg
 Cost: 124 Negg Tokens or approx. 250,000-270,000 NP
 Effects: Raises 2-4 Strength and gives your pet a random disease
 Overall: Decent if you train in strength over the other stats. Most diseases 
  are fairly cheap to cure (and the Healing Springs can eliminate it for free), 
  so I think this is a worthwhile Negg.
 Negg Type 4- Kaleideonegg
 Cost: 52 Negg Tokens or approx. 100,000-130,000 NP
 Effects: Same as the Lab Ray (Explained later).
 Overall: Not worth it… just get the actual Lab Ray, where you can get the same 
  effect every day for free.
 Negg Type 5- Power Negg
 Cost: 79 Negg Tokens or approx. 200,000-300,000 NP
 Effects: Raises 1 Strength
 Overall: Not worth it at all… same as the F. Queen Negg, but 3x as expensive.
 Negg Type 6- Silver Knight Negg
 Cost: 72 Negg Tokens or approx. 100,000-150,000 NP
 Effects: Raises 1 defense.
 Overall: Same as the Faerie Queen Negg and Power Negg… too expensive for too 
  little gain. However, you may want to look into these if you solely Negg train… 
  these are one of the few Neggs that raise defense.
 Negg Type 7- Snegg
 Cost: 126 Negg Tokens or approx. 270,000-300,000 NP
 Effects: Raises 1-3 HP and 1-3 movement
 Overall: Sort of pointless for the price… OK if you can’t afford a Cool Negg.
 Negg Type 8- Spiked Negg
 Cost: 195 Negg Tokens or approx. 470,000-500,000 NP
 Effects: Raises 2-3 HP
 Overall: Never get this Negg. Does less than the Cool Negg for almost the same 
  price.
 Negg Type 9- Super Negg
 Cost: 210 Negg Tokens or approx. 350,000-450,000 NP
 Effects: Raises 1 level, 1-3 HP, and 1-3 Movement.
 Overall: Effective for those who don’t want to waste an extra 200k for a few 
  more effects on the Cool Negg. Worthwhile:)
 There are other Neggs that raise stats, but those stats have nothing to do 
  with the Battledome.
 My Verdict: It's good if you want to spend a few hundred thousand NP burning 
  a hole in your bank and spend virtually no time on the training.
 Method 4- Potions
  Recently (with the release of the Kayla’s Potion Shop in Meridell) there has 
  been a flood of stat-raising potions. These potions do not fill your pet, are 
  oftentimes cheaper, but are sometimes less reliable than Neggs. Good for the 
  person with a load of extra cash, restockers, but don’t want to spend extra 
  for Neggs.
 Potion Type 1- Essence of Drackonack
 Cost: 70,000-100,000 NP
 Effect: Raises 1-2 Strength
 Reliability: About 25%
 Overall: Not reliable enough. Just get Ferocious Neggs if you have this much 
  to throw away.
 Potion Type 2- Bomberry Elixir
 Cost: 28,000 NP
 Effect: Raises 1 Defense
 Reliability: About 25%
 Overall: One of the few potions that raise defense. Get these if you don’t 
  want to buy S. Knight Neggs :P
 Potion Type 3- Strength Serum
 Cost: 250,000-300,000 NP
 Effect: Raises 1-4 Strength
 Reliability: 100%
 Overall: Decent… if you RS one. Comparable to the Ferocious Negg… try these 
  if you don’t like Neggs.
 Potion Type 4- Kauvaras potion
 Cost: 550,000-600,000 NP
 Effect: Raises Level by 1, Defense by 1, Strength by 1, and HP by 2.
 Reliability: 100%
 Overall: Nice if you don’t feel like using Cool Neggs… also raises all the 
  Battledome related stats. A very good buy.
 Potion Type 5- Kauvaras Marvellous Potion
 Cost: 120 Dubloons from the Smugglers Cove or 1,000,000-2,000,000 NP
 Effect: Raises 2 levels, 2 HP, 2 Defense, and 2 Strength.
 Reliability: 100%, KAUS ONLY
 Overall: A worthless potion unless you Cove it. Other than that, too expensive 
  for a Species-only stat raiser.
 My Verdict: Too expensive for the effect. NEVER use these unless you RS one 
  :)
 Method 5- The Lab Ray
  This is the quickest way to gain a huge amount of stats in a short time (without 
  using 1-use items). After you assemble the entire Secret Laboratory Map (These 
  can be bought separately at 60,000-70,000 NP a piece, the pieces can be found 
  as a rare random event, or you could buy the map as a whole for 450,000-550,000 
  NP). After it is completed, you can visit the Secret Lab once-a-day and zap 
  your pet with the Ray. It can have one of many effects-from stat raising/losing, 
  changing your pet’s color, its species, even it’s gender. Average results from 
  multiple sources are listed below…
  Raise HP: 13%
 Color Change: 13%
 Raise Strength: 11.5%
 Lose level: 10%
 Raise Movement: 9.5%
 Species and Color Change: 9%
 Raise Defense: 6.5%
 Gender Change: 6%
 Raise Level: 5.5%
 Lose Movement: 4%
 Lose Strength: 4%
 Species Change: 3%
 Lose Defense: 2%
 Lose HP: 1%
 (Results courtesy of the iDB)
  My Verdict: Great for people who don’t care about the appearance of their 
  pet.
 Method 6: Mushrooms
  Back in the day, there was a shop in the Haunted Woods called The Apothecary 
  that sold various magical items, among these being stat-raising Mushrooms. Unfortunately, 
  the shop was removed. However, the Mushrooms still have their stat-boosting 
  benefits… but since there is no way to circulate them from an infinite source 
  anymore, they will be expensive. Use at the risk of your own pocketbook…
 Mushroom Type 1- Level Up Shroom
 Cost: Around 1,000,000
 Effect: Raises 1 level.
 Overall: Never touch this. You can easily get levels through Terror Trove Scratch 
  cards for far cheaper than this particular Mushroom. 
 Mushroom Type 2- Mega Power Plusshroom
 Cost: Around 250,000-300,000
 Effect: Raises 1 level and Around 1 strength.
 Overall: For the effect, this is actually cheaper than the Level Up Shroom. 
  However, I suggest the Strength Serum or Ferocious Negg over this if you want 
  Strength.
 Mushroom Type 3- Purple Spotted Shroom
 Cost: Around 70,000
 Effect: Heals 3 HP, raises 1 strength, or raises 1 HP.
 ORIGIN: Jhudora Quest #26
 Overall: You may want to try one or two of these out if you have some cash 
  to burn. Since they come from Jhudora, they will remain cheap (Unlike the other 
  mushrooms).
 Mushroom Type 4- Strength Shroom
 Cost: Around 1,500,000
 Effect: Raises 1-3 strength.
 Overall: This has the exact same effect as a Strength Serum for 5 times the 
  cost. NEVER buy one of these, ever.
 My Verdict: Mushrooms are far too expensive to use for so little stat increase. 
  Try one of the cheaper alternatives: Potions, Neggs, or just about any other 
  method over these.
 Method 7-Miscellaneous Methods
  Besides the basic ways of guaranteed stat increase, there are other random 
  things you can do to increase your stats. These are 100% random, but usually 
  have a very low cost, or even free.
 Misc. Method 1- Coltzan's Shrine
 Cost: Free
 Effect: May do nothing, give you a Two Dubloon Coin, give you some Lost Desert 
  food, a Coltzan's Gem, a Serf Lens, or one point of strength, defense, movement, 
  or HP (Unconfirmed).
 Usage: Once every 12 hours
 Overall: Completely free, but quite random. I still suggest using this every 
  12 hours though (Because it is free).
 Misc. Method 2- Kitchen Quest
 Cost: The combined cost of any items the Chef asks you for.
 Effect: May give you a random around of Neopoints, an item, or one of any stat.
 Usage: Up to 10 times a day
 Overall: An OK way to possibly raise stats. Do any quest that would cost you 
  less than the Training School would cost you for any one stat. If the cost of 
  this is above that, don’t do Kitchen Quests.
 Misc. Method 3- Muntando Fruit
 Cost: Around 15,000 NP
 Effect: Has a random chance of raising your pet 1 HP.
 Usage: Once per Fruit
 Overall: Too random of a method, although not horrendously expensive. As per 
  Mushrooms, try these out if you need some HP and have a huge wad of cash burning 
  a hole in your pocket.
 Misc. Method 4- Uber Faerie Quests
  
 Cost: Cost of the asked item
 Effect: Has Depends on Faerie:
 Water: Raises 2 defense (Required item: Books)
 Fire: Raises 2 strength (Required item: clothing)
 Light: Raises 1 level (Required item: Trading Cards)
 Dark: Raises 2 HP (Required item: Toys)
 Air: Raises 2 Movement (Required item: Beauty Supplies)
 Queen: Raises 1 level, 3 strength, and 3 HP (required item: Random)
 Space: Raises 4 levels (Required item: Random)
 Usage: When asked to do a quest
 Overall: Oftentimes, a cheap way to train stats. Try to do these if you can.
 Added Note: There are 2 more types of Faeries that have effects not pertaining 
  to stats: Earth and Fountain. The Earth Faerie fills your pet to “Bloated” and 
  cures any disease it may have (She asks for magic items). The Fountain Faerie 
  allows you to paint your pet any color at the Rainbow Fountain (She asks for 
  random items). I suggest you do the Fountain Quests, but not Earth ones.
 Misc. Method 5- Pocket Lab Ray
 Cost: Around 9,000,000 NP
 Effect: A weapon that when used, can change your pet’s HP, color, and Species.
 Usage: Breakable!
 Overall: Don’t try to use this on your opponents, as it has a high chance of 
  breaking and you’d be down 9-10 million NP. However, if you got one from the 
  Smugglers Cove and want to Lab train your pet, find a trusted friend and allow 
  him to use a Sticky Hand on the Ray and have him/her use it on you.
 Misc. Method 6- Fake Von Roo Fangs
 Cost: Around 2,300,000 NP
 Effect: Has around a 2% chance of draining a level off your opponent and giving 
  it to you.
 Usage: Breakable!
 Overall: As per the Pocket Lab, this weapon is too risky to use on others. 
  However, if you want to take levels off yourself (For cheaper training at the 
  Schools), allow a trusted friend to Sticky Hand the Fangs and use them on you.
 Added note: When the Fangs break, it will automatically drain a level off your 
  opponent.
 Misc. Method 7- Scratch Cards
 Cost: (Depends on Card, but 600 NP from Ice Caves kiosk and 1200 NP from the 
  Deserted Fairgrounds Kiosk)
 Effect: Has around a 4% chance (Divided by number of your pets) of giving your 
  pet a level.
 Usage: One effect per card. 
 Overall: Possibly the cheapest way to train levels, even though the chance 
  is small. However, only use the Terror Trove Scratchcard to train for levels.
  I hope this guide has taught you a thing or two about training your pet… so 
  don’t ask me anymore x.x
					 
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