Rohane's Odyssey by 0123kl
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Forth young Rohane ventured, armed with just his father's sword, a taste for some adventure and his mother's faithful words Near to Trestin Village, out on the surrounding plains the local Lupes attacked and he began to gain some strength Toward the mine young Rohane walked, as he began to see there was trouble brewing in the land, and he might hold the key The miner foreman vanquished and the dark gone from that place, White River now was just ahead and he picked up the pace The Blumaroo arrived in town to find the bridge was up so he went to find the wizard to see if he could be of help Atop a tower on an island through a cave across the plains he tracked down Zombom, fought him, and prevailed once again In town he met an eager wizard, Mipsy was her name and together they decided they would go adventuring To the south they wandered through the forests and the hills 'till they reached the town of Lakeside in the Eye of Meridell The hermit in the forest told of rumors from the east that the king's advisor Ramtor was a nasty evil beast With stolen power he had cast a truly evil spell that filled the land with monsters, and he locked the king in jail And so to save the king they should go east, the hermit said, through a city in the desert filled with legions of undead Through the Trackless Wastes they travelled to the city Phorofor, spoke the passcode to gain entrance, fought the grundo, found the orb The teleporter placed them in a tower on a hill so they fought their way past Seaside heading south to the castle They found the guards enchanted, and a Bruce upon the throne so he drew his sword, she raised her wand, and they took Ramtor on The advisor was a coward in his heart, it must be said for when he began to weaken he just cast a spell and fled Not satisfied until they saw the king returned to power the warrior and the mage, they traced him westward to his tower Backed into a corner there he made his final stand as the Acara and the Blumaroo brought peace back to the land No sooner was the king freed from his dungeon cell, however, than they were sent to winter for another tough endeavor The Chias in the town could not provide much information for their wordstone was required to allow communication The wizard and the warrior, therefore, set off to the east and in the Leximp's cave they found and slew the thieving beast Once back in Obscuro, the elder could be understood and she said their troubles came when the Snowager disappeared So they headed up the mountain, and they reached the Eastern Pass where they came upon a local inn and stopped to have a rest "Captain!" cried the archer as they stepped inside the door and the party gained Talinia and also something more For she knew the local troubles were not quite as they appeared they were in a simulation which was acting rather weird So the warrior and the archer and the wizard forged ahead 'till their path was blocked by Kolvars and they had to leave him dead Happy Valley now behind them and the Lost Caves forward still they spent the night with some adventurers stranded on the hill The monsters in the caves were rather strong from this point on but the Eyrie found a nicer bow, the mage a better wand The party reached the Snowager and then he shared his tale of the magic avalanche he tried to shift to no avail Held hostage by a shaggy beast from whom he must be saved he told them of another way to exit from his cave So 'round the mountaintop they crept till Scuzzy was in sight Then the warrior, wizard, archer, and the beast began to fight When Scuzzy was defeated then the Snowager was freed He thanked the captain and the wizard and the Eyrie for their deed Then quickly dropping pretence, he explained the situation they'd have to save the ship's computer in another simulation To the desert from the mountaintop, they found themselves transported in the midst of the worst sandstorm that had ever been recorded The princess asked if they could fetch an ancient talisman with the ability to locate the Medallion of Wind So in the Temple of the Sky they fought their way upstairs to face the monster Siliclast and claim his prize as theirs Back to Sakhmet they returned, the talisman in hand and the scholar said they'd next be heading north across the sand The ruined temple had an undead pharaoh for a guard and yet he was no match for spells and arrows and a sword Back to Sakhmet once again Talinia and Rohane and Mipsy trekked, with half of the Medallion of Wind The scholar had been studying and was not shocked to see the medallion was broken and their piece was one of three He sent them past the temple to the village of Waset where they heard upon arrival that the locals were upset Their daughter had been kidnapped by a group of undead fiends and trapped in the old palace in the Valley of Kings As the party planned to go defeat the Revenant they met the cleric Velm inside the innkeeper's tent The Techo learned to use the book of spells that he had found and the group went after Lifira, returning safe and sound In her tent in Waset she then set a spell in place which let her warn the captain about troubles out in space His ship was set on autopilot heading for a star plus its systems had a virus waging all-out cyber war The medallion's a program which could clear the data lines but they'd have to find it quickly, they were running out of time Out at the oasis an old hermit they should find and tell him alpha-three-seven-tango-echo-nine Though the sandstorm worsened somewhat they did not lose heart and the hermit helped them locate the medallion's next part Then they travelled east and south to ancient Akhten-Ka where a nomad warrior swore a living ghost was what he saw The Blumaroo and Techo found a better staff and sword then the party challenged Coltzan's Ghost and earned their third reward Defeat released him from the spell that held his mind enthralled and he let them have the fragment that a barrel near him held They put all three together and it formed a map for them marking the location of the missing magic gem To Sakhmet they returned and grabbed the gem along the way and the scholar sent them west as they began their last foray The Pyramid of Zakharukh is where the four were bound to place upon an altar the Medallion they'd found Through the giant maze inside they made their way upstairs only to be greeted by the pharaoh's evil glares Anubits stood on guard before the altar, they could see, but they'd have to stand their ground and fight, they could not safely flee The pharaoh was outmatched and soon defeated, to his rage by the warrior and the archer and the healer and the mage The simulation ended and the captain checked his screen where the medic and the pilot and commander could be seen The Snowager reported that the data lines were clear and the pilot said the star was now uncomfortably near Locked in separate rooms they could not turn their ship around perhaps within the Haunted Woods more answers could be found The town of Shadow Gulch, they found, was looking much too bright A week ago the sun stayed up and now there was no night Count von Roo, the locals said, might have a tale to tell for at the time the sun came up they'd seen him casting spells South, then east they travelled on the twisting winding road that connected Shadow Gulch with Count von Roo's abode Once inside it was quite clear the Count could use some help so they exploded Meuka and then cleaned the puddles up Defeating Meuka broke the spell that held von Roo in sway and then the Count explained he had not caused the endless day Spider Grundo, Balthazar, and Nox were in cahoots and his attempted counterspell had been of little use Nearest was the Cave of Dark Things, Spider Grundo's lair von Roo thought they might learn some more by questioning him there The Spider Grundo sadly was bespelled when they arrived but his defeat in battle brought some sense back to his eyes Of the spell cast in the night he had no memory, but he pointed out the grove where Balthazar should be Immediately they could see that something was not right for Balthazar was praising plants and faeries with delight The Brain Tree bade them use the ancient word, Zhadramekel to make the faeries fight so they could win and break the spell Balthazar knew not how they had trapped him with their power But Hubrid Nox lived just ahead, ensconced within his tower Perhaps the evil mastermind would have some things to say if they should stop and question him as they went on their way Nox attacked like all the others, as they came in view but battle broke his spell so he could tell them what he knew The witch called Edna cast the spell the others had forgot And she was due some vengeance for the mischief she had wrought The party crossed the Goo Bog then, to knock upon her door but they found their route was blocked by the Esophagor "You should not have come here," he exclaimed, "prepare to die!" The warrior drew his sword, the archer shot her arrows high The cleric brought his shield up to ward off errant spells and the mage returned them easily until the beast was felled On Edna's doorstep they inquired as to her intent and why she caused the rising sun to become permanent She admitted to an error, she had meant to keep it down in a bid to slow the virus while they turned the ship around Yet it was spreading faster and their time was running short then the pilot cried aloud that she had found a data port She reached the ship's computer but could not regain control though another simulation had became available The crew was most determined now to gain the upper hand And so the four began their journey into Faerieland At the Northern Watchtower the captain of the guard said Faerie City was cut off and they had had no word But clearly there was something wrong, for rebels filled the land and she would be quite grateful if they chose to lend a hand Gleaming in the golden sun, the Bridge of Mist was pretty It marked the route that they should take to reach the Faerie City So south they made their way along the twisted cloudroad path until the Fallen Angel chose to blast them with her wrath Undeterred the four held strong and claimed a victory as that evil being burned and fell into the sea A faerie there explained the Bridge of Mist had been destroyed but they could use the underclouds to reach the other side They came upon the ruined city Cumulonimbus and found the exit guarded by a giant Devilpuss It cackled as it zoomed at them, in quite a manic state until they brought it crashing down to meet its sorry fate Then up ahead the town of Cirrus came within their sight so they stocked up on potions and then went back out to fight The Faerie City's citizens were taking lots of grief from a creature they knew only as the Faerie Thief She had used a spell to close and lock the palace doors and then had gone to hide up on the inn's second floor They found her and attacked before she'd had a chance to rest so she dove out the window and then flew off to the west The party followed grimly and located her once more but this time she escaped the battle through an old trap door It's said the third time is the charm, and so it proved to be for once she stood her ground she was defeated easily The palace doors now opened and the party entered there to find there was no simple route to reach a flight of stairs And so they wound their way through every room and corridor and even through a garden that had sprouted from the floor Until they finally found a way to reach the second level where they learned the tower key was guarded by pant devils They were in the northern towers, at the very top and both of them exploded with a satisfying "POP" Vitrini took the two halves of the silver key and then put them back together with a deft twist of her hands She said to free Fyora from the wards placed on her power they'd have to fight Terask, the dragon, in the eastern tower For he alone possessed the golden key they would require to open up the door into the castle's final tower The dragon king approached with hatred burning in his eyes furious his minions hadn't cut them down to size With a snarl he attacked, his face a mask of rage and bounced right off the damage shield thrown up by the mage Our heroes moved as one, coordinating their attack and Terask, the dragon king, was slowly driven back 'Till out of desperation he set off one final spell and then an arrow struck him and the giant dragon fell The faeries' queen, however, had not simply been released by taking down the tyrant in the tower to the east So golden key in hand they climbed the other tower's stairs and found a bigger, meaner version of him over there He had sprouted extra arms and grown to twice his size and orbs of deathly energy now glowed within his eyes With a shriek he lunged at them with terrifying speed and Velm put up a shield that he knew the group would need Mipsy cast a spell to keep their party moving fast and Rohane quickly ducked as Terask launched a magic blast Then Talinia showered him with arrows from her bow and Rohane used his Father's Sword to strike the final blow Fyora said the faeries could rebuild their ravaged land but Rohane should prepare his ship to face the task at hand With that the simulation ended and the crew was freed to hurry to the bridge for the controls that they would need to plot a flight path they could use to turn around and run before the tiny ship and crew were roasted in the sun With the shield nearly empty and the star almost too near the pilot brought the engines up and threw the ship in gear The crew let out a cheer when they were safely heading out but the captain wondered how the situation came about He ordered them to scan for other ships out in the night and reconstruct the data records of their recent plight So they could identify the one who tried to meddle 'cause Rohane figured when they met he had a score to settle To this day the fate of crew and captain is not known but mark my words, they'll have a tale to tell when they reach home! The End.
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