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Owner: alethiometry Description: Somewhere between Moltara and Mystery Island, nestled in a tranquil bay on an island uncharted on any official Neopian maps, lies an outpost of thieves and smugglers. It's one of many of its kind scattered through the Neopian seas – covert settlements and waystations for sea-weary wayfarers to find short-term reprieve on their way to and from Krawk Island. But this one... This one is different. If Krawk Island is the heart of all pirate activity in Neopia, then Guthrie's Outpost is the brain. For it is here that stories are swapped, where smuggler rubs shoulder with adventurer, where fact and legend mingle into one. All pirate quests need a source; this place, you realize, must be where those sources are born. The Gallery: Flint says Let me tell you a story about a Spaniard named Vasquez...
Somewhere between Moltara and Mystery Island, nestled in a tranquil bay on an island uncharted on any official Neopian maps, lies an outpost of thieves and smugglers. It's one of many of its kind scattered through the Neopian seas – covert settlements and waystations for sea-weary wayfarers to find short-term reprieve on their way to and from Krawk Island. But this one... This one is different. If Krawk Island is the heart of all pirate activity in Neopia, then Guthrie's Outpost is the brain. For it is here that stories are swapped, where smuggler rubs shoulder with adventurer, where fact and legend mingle into one. All pirate quests need a source; this place, you realize, must be where those sources are born.
Perhaps you would like to offload your goods on the beach, sort out the quick-selling treasures of your expeditions from the items of more mysterious, intangible value. The appraiser drops by thrice a week to examine your goods. Or perhaps you've picked up curiosities of a more... alive nature? The local scholars are happy to take in your findings. Who knows? They may even add a record of your discovery to the ever-expanding library. Have a missive to send? A course to chart? The Cartographer's Office and Courier's Station are just a stone's throw away from the Toymaker's Shop. Why not browse the main street a while and send some souvenirs of your adventures home? Need more than a few hours' respite? Or perhaps your ship needs repairing and your resources need restocking. The local Shipwright and Armory are more than happy to lend a hand. In the meantime, Guthrie's Tavern will serve you a piping hot meal and a refreshing drink; a small but cozy room in the inn upstairs is yours for the night for a handful of dubloons and a story. Rumor has it the owner may even cut you a discount if you write him a little tune. But of course, as with everything in life, such prosperity comes with a price. The outside world may never know of the existence of this vast pirate network. For this is how the pirate mystique is upheld: with rigor, with fastidiousness, with a puppet island and its puppet governor, sitting prominently in the Neopian Sea while the strings are pulled elsewhere. The first rule of Guthrie's Outpost is that one never speaks of Guthrie's Outpost. In fact, you think you hear somebody whisper behind your back, you may already know too much. WISHLIST & THANK-YOUS ♥ ——————— Layout and coding @ Aurum, with edits made by me, using images by mariposa
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