Main Page Go to Short Stories Go back to Articles Go to Comics Go to Continued Series Go to Editorial Go to New Series

Show All | Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12 | Week 13 | Week 14 | Week 15 | Week 16 | Week 17 | Week 18 | Week 19 | Week 20 | Week 21 | Week 22 | Week 23 | Week 24 | Week 25 | Week 26 | Week 27 | Week 28 | Week 29 | Week 30 | Week 31 | Week 32 | Week 33 | Week 34 | Week 35 | Week 36 | Week 37 | Week 38 | Week 39 | Week 40 | Week 41 | Week 42 | Week 43 | Week 44 | Week 45 | Week 46 | Week 47 | Week 48 | Week 49 | Week 50 | Week 51 | Week 52 | Week 53 | Week 54 | Week 55 | Week 56 | Week 57 | Week 58 | Week 59 | Week 60 | Week 61 | Week 62 | Week 63 | Week 64 | Week 65 | Week 66 | Week 67 | Week 68 | Week 69 | Week 70 | Week 71 | Week 72 | Week 73 | Week 74 | Week 75 | Week 76 | Week 77 | Week 78 | Week 79 | Week 80 | Week 81 | Week 82 | Week 83 | Week 84 | Week 85 | Week 86 | Week 87 | Week 88 | Week 89 | Week 90 | Week 91 | Week 92 | Week 93 | Week 94 | Week 95 | Week 96 | Week 97 | Week 98 | Week 99 | Week 100 | Week 101 | Week 102 | Week 103 | Week 104 | Week 105 | Week 106 | Week 107 | Week 108 | Week 109 | Week 110 | Week 111 | Week 112 | Week 113 | Week 114 | Week 115 | Week 116 | Week 117 | Week 118 | Week 119 | Week 120 | Week 121 | Week 122 | Week 123 | Week 124 | Week 125 | Week 126 | Week 127 | Week 128 | Week 129 | Week 130 | Week 131 | Week 132 | Week 133 | Week 134 | Week 135 | Week 136 | Week 137 | Week 138 | Week 139 | Week 140 | Week 141 | Week 142 | Week 143 | Week 144 | Week 145 | Week 146 | Week 147 | Week 148 | Week 149

Neopia's Fill in the Blank News Source | 11th day of Storing, Yr 26
The Neopian Times Week 10 > Articles > Can You Be a Grand Master?

Can You Be a Grand Master?

by Docktor

------------------
This week: Chute
------------------

The game of Chute has many similarities to an earlier game, Tetris. There have been many clones of that game over the years, each with its own twist, but it's doubtful anyone has had parachuting Kacheek named Sylvester before.

The goal is the same as all the other games. Each row you fill all the way across disappears, and you get points for this. However, in Chute, if you can delete 4 rows at once, you get a Kacheek in your arsenal. Those little critters are a lifesaver later when you have some holes in your architecture.

Since this is about making Grand Master, let's see what the ranking scores are:

0 Beginner
100 Amateur
250 Novice
400 Expert
800 Master
1200 Grand Master

It's a bit odd at the Novice break point (I might have expected 200) but anyway, we need 1200 for our Grand Master ranking. That's quite a lot in this game, though after a bit of initial discussion, I'll toss out some ideas for a strategy.

There are ten columns to fill. Remember, though, that you want to be able to clear four rows at a time, which requires a red shape to be dropped vertically down a "channel." That really leaves you with nine columns to work with, and as you'll see, most of the pieces work best with other identical ones.

All blocks are made of 4 squares, and generally have a one-block overlap where they connect. Later shapes include 1-3 and 2-2 that have non-adjacent joints (they sort of hang onto each other as if superglued at a corner). These latter ones stack nicely on each other, but are often very difficult to work into a pattern with the "normal" pieces.

Often, the best thing to do in the early game is to dedicate a couple of columns each to a specific colour block. The dark blue squares are fairly obvious, and the green and yellow angled pieces stack nicely with their own colour as well. Pairs of light blue and purple L-shaped pieces will fit into each other to create a solid rectangle 2x3, so if you see that a pair of those is coming, you can stack them anywhere there's a 2-wide flat surface.

The T-shaped piece can be put into a slot on edge to reverse the direction of a stack of yellow or green ones, and can be stacked on top of each other (reversing direction each time) as needed. It can also be used to break up a wide flat area by dropping it on its "back", thereby providing some steps on which to drop green and yellow ones.

The red piece is the real key though. It is four squares in a row, and when dropped down a one-column channel in an otherwise filled board, it will destroy four rows, give you 100 points and some level increases, and you get a Kacheek. You can have up to four Kacheeks in reserve, and it's always best to keep them filled.

So, what to do? Well, you have to leave that channel and fill in the rest, really. If you can manage to be organized about stacking the blocks, great. Unfortunately, you invariably won't get the piece you need and will have to leave a few holes.

That's the key. The Kacheeks will drop down and fill in some part of the area below them. It doesn't seem to be especially predictable as to how much it will fill and where, or at least I haven't been able to discern a pattern. But the key is, if you've got it all fairly well filled up, and drop a Kacheek, you're as likely as not to fill at least four more rows that way and earn a replacement Kacheek.

And that's really the key to it all. If you can drop more than four rows, you get lots more points for that one turn (I noted 360 recently as a Kacheek landed), and if you can keep the Kacheeks stocked up and use them to get more, you can continue for quite a while and get that Grand Master score.

One other point to be made is about the speed at which the blocks drop. It speeds up as you go, and that's going to be more obvious on faster PC's. I've seen it going so fast that if I hadn't had Kacheeks in reserve, I couldn't possibly have dealt with the onslaught. But it really racks up the score once that happens.

I see people with scores over 100,000 in the high score table. There must be a point at which the game gets into a pattern and you can establish a rhythm to your playing. I haven't hit it yet, but maybe one of those folks can clue me in. Meanwhile, I'm happy just making the Grand Master rank.

Next: Destruct-O-Match

Articles so far in the series: Nimmo's Pond, Pyramids, Swarm!, Scarab 21, Pterattack and Sakhmet Solitaire

-------------------------
Docktor is Grand Master of Chute and several other games. He holds the Grand Master position in the new "Game Strategies Guild" where strategies such as presented in this article are discussed among the members.

Week 10 Related Links

Do You Want To Battle Even Though You Are Poor?
You always see these rare items that cost heaps and you wonder how you will ever win.

by radke88


Beauty or What?
The Beauty Contest is a good and fun way to get a unique trophy for your pet.

by ah_et


Employment Agency: A Great Way to Earn NP
The Employment Agency can be a great way to earn Neopoints a day. That is if you know what you are doing.

by pea513


Gotta Make a Big Impression
In NeoPets, your profile is your way to make that first impression on other Neopians and their pets.

by krazcat47


The Money Tree
To this day, millions of Neopians all over Neopia have donated loads of stuff to the one and only place where donations are open to the general public...

by soichiro_x


The Crystal Ball
It seems everyday new features and items are being added to NeoPets, and it can be hard to keep up.

by BaByxAnGeL274


How, When, and Where to Create Your NeoHome
There are many different locations, ranging from Neopia Central to Faerieland. Each has their own benefits and drawbacks, including price.

by emyrci



Search :
Other Stories

Neopets | Main | Articles | Editorial | NeoMarket
Short Stories | Comics | New Series | Continued Series | Search