Neopets TCG Card of the Day
Every day (well, most of them) we will release a new Card of the Day. Keep checking back, as you never know what interesting strategies and combos you will find!
Hints and Tips Well we hope all of you that went to the tournament this weekend had a lot of fun! Donna and myself went along but we weren't allowed to enter :( I'll just have to steal the trophy from the NeoCam! Congratulations to all the people who won, and we hope you enjoy the cards from the new set! Soooo anyway, this is the first Location that we have featured. As you know, Locations were introduced in the Battle for Meridell set. They can be played into a specific arena in the main phase of your turn, and their effects only apply to the arena that they are played in. Some Locations can only be played in certain arenas (such as Strength), and some can only be played if you have a certain type of Neopet in play (ie. Light). The Grundo Warehouse falls into the latter category. Most card-drawing effects naturally fall into Light, and the Grundo Warehouse is another good example. At the end of each player's turn, if that player has a Neopet in the location with the warehouse, they draw a card. One card per turn is a really, really good advantage. Unfortunately, your opponent can benefit from the Grundo Warehouse too. There are two ways to play this card. Firstly, Arena Dominance. As soon as the Grundo Warehouse is played, your opponent will usually try and move a Neopet into that arena. Make sure you have the best statistic in that arena, because neither you or your opponent will want to move away! Although both of you are drawing cards at the end of your respective turns, having the upper hand in that arena will mean that you retain a valuable card advantage. Secondly, this card is good with abilities that force your opponent to move away to a different arena. Try cards like Ghost Lupe, Ghost Korbat, or The Ensorcellator - they give you the chance turn after turn to force your opponent out, giving you the free draw and them nothing. Of course, they could simply tap to move back every turn, but that's just a waste of resources. Remember, having lots of cards in your hand is not necessarily an advantage. You can only equip or bank as fast as your Neopets can tap (usually three times a round). If you are playing a deck with a lot of card drawing, stock up on Something Has Happened cards that are free to cast (the ones without the arrow symbols). You can play as many as you want in a round without breaking your stride. Also consider cards that have a discard cost like Sludging Ray. Jump To... Lost Desert : Princess Amira | Fyora Faerie Doll | Raining Kadoaties Curse of Maraqua : Jhudora's Bodyguards | Lenny Sorcerer | Isca One Dubloon Coin | Battle of Wits Hannah and the Ice Caves : Avalanche | Tax Beast | Cybunny Collector | Hannah the Usuki Doll | Achy Head | Taelia the Snow Faerie | Galem Darkhand | Kanrik | Mark of Ta-Kutep Faerieland | Four Leaf Clover | Icetravaganza | Mercenaries Mystery Island : Har Codestone | Guess the Card | Fish Negg | Tiki Tack Man | Potgatkerchi Return of Dr. Sloth : Grundo Warehouse | Dr. Sloth | Cooty | Green JubJub | Starry Cybunny | Gorix | Retribution | Marshmallow Grundos | Buzz Bully | Giant Space Fungus | JubJub Engineer | Sloth Surprise Battle For Meridell : Lord Kass | Golden Negg | Gelert Beast Hunter | The Three | Darigan Gardens | King Skarl Plushie | Back from the Grave | Lisha's Wand | Zombie Moltenore | King Skarl | The Bat-Thing | Faerie Dust | Meerca Spy | Book of Law | Ixi Courtier | Exploding Acorns | Draik Soldier | Whinny | Contest of Champions | Mortog
First Expansion :
Yellow Scorchio |
Faerie Pancakes |
Doglefox |
Sword of the Air Faerie |
Illusen |
Master Vex |
Koya, Korbat Huntress |
Aisha Myriad |
Lord Darigan |
Grarrl Gladiator
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